Everything related to the project production.
It includes a context blurb, a note from the author
and the full first draft of the pitch bible




In order to make it through the world of Eleria,
you´ll need friends you can trust.

Chose your travel companion!

Cass is a hardworking, determined Harpy working as a herald/mailman for the royal family of Hellsgate. Unlike most Harpies, he was born without wings, and so he has grown accustomed to handling things differently and finding alternative solutions where others see none.When word gets out that a long-forgotten curse has begun to spread to the surface world, he’s the one that against all orders takes the initiative to go save the world.

Witty, loyal and stubborn are all adjectives that could very well describe Rook. She’s the Ward of the White Queen, the Ruler of the Frost Mountains. Her whole life she has been raised to become part of the Huntresses- a division specialising in hunting down magical beings. As her graduation approaches, she must return with one of said magic users to be accepted into the ranks by her peers.However, as she meets Cass and explores the world outside the Mountains, she comes to realise that maybe not everything is as black and white as she was lead to believe. Together with Cass, she too embarks on the journey to Kiradim to save everything she holds dear.

Having been seen as an outlander in the very land she was raised in, Amaya has been fascinated by the unknown since she was a child. She’s a bright woman and the star pupil of the Head Scientist of the Coral Empire’s Imperial Science Institute, but when push comes to shove and her research department is cut off, she begins to make a living exploring the neighbouring continent affectionately named The Void, once also known Kiradim.She smuggles anything; plants, animals, artefacts, and, for the right price, people. Once she is introduced to Cass and Rook, she agrees to help them traverse the dangerous land for the right price.

Once the Captain of Hellsgate’s royal guard, the Black Knight is now a disgraced figure roaming the outskirts of the kingdom. Although he has been banished, his self-imposed duty to protect his homeland remains.When a royal herald runs away from Hellsgate with a powerful artefact, the king knows only his old bodyguard will be able to track him down. He offers him the chance to be welcomed back as a hero if he returns with the fugitive, but will he really hand in his own son for a chance to be reaccepted? He’ll have plenty of time to think about that on his way.

Icaro, or The Lost Prince, as he is mostly known to most, is a mysterious figure that has roamed the land for thousands of years. Cursed with immortality after the fall of his kingdom, he seeks a path to redemption, something that for a long time seemed unattainable to him.Once word gets out that finally, there might be a way to fix what he thinks he broke, he might finally get a shot at making things right, which has lead him to teaming up with the Black Knight to track down a runaway from Hellsgate that possesses the only thing that can save the world.

The world of Eleria is home to a plethora of magical
beings all from different regions and unique customs and cultures.
It´s important you understand them before venturing into uncharted territory!

Pick your expedition destination!

KINGDOM of
hellsgate

overview

The fiery kingdom at the edge of the known world. This nation is home to several vulcanic habitats that showcase abundant life can be found even in the most unlikely places. Plants of all kinds have adapted to live a long and prosperous life here and have become an indispensable part of the cycle of life of all sentient being inhabiting this land. Hellsgate is home to some of the biggest and smallest sentient species in Eleria.

sentient species

Lavawalkers
Lavawalkers are some of the most ancient inhabitants of Eleria, something seen in their increased size compared to most of the humanoid species living in this day and age. They´re gentle, peaceful creatures that mostly inhabit the shores of lava lakes and rivers. They share characteristics similar to cows and other type of kettle, yet have developed tough hides and thick heat resistant fur that allows them to travel across lava rivers.
Lavawalkers are social creatures by nature, and due to their long lifespans, they tend to form large, stable communities consisting only of members of their own species. They form lifelong bonds, and tend to have only one or two offspring their entire life.

Firespawn
Firespawn once made up the biggest chunk of the population of the land that would later become Hellsgate. They´re small, fragile looking creatures with dark, ashen and semi-translucent skin that allows them to blend in with the basalt spikes where they originally came from. Most Firespawn have a very scrawny, bony frame, and if found in a conflict, they´ll chose to flee instead of fight, since they´re passive scavengers by nature.
As the years passed, their population dwindled significantly due to crossing with other compatible species after the formation of the Unified Kingdom of Hellsgate that lasts. A lot of remnants of the Firespawn are visible in the subspecies that exist at this time, yet it´s rare to find a "pure blooded" Firespawn.

Hogfolk
Like Firespawn, Hogfolk are one of the founding species of Hellsgate, however, unlike their demon-looking distant cousins, they did not mingle with other species and instead mostly kept to themselves in closed off villages, leading to barely any changes being visible to this day.
Hogfolk have tough skin that is hard to pierce and faces similar to that of common pigs, hence the name usually associated to them, They have strong tusks and even stronger tempers. Hogfolk have seen many battles, mostly between their own tribes, though because they have such strong skin, they´ve refined the craft of weapon-making like no other culture in the Known World, and after the founding of the Unified Kingdom, a lot of them began making a living by making and selling weapons to nobles and the Royal City.

Harpies
Harpies are some of the most commonly found descendants of Firespawn that intermingled with other species. Harpies are hybrids between the aforementioned Firespawn and Avians from overseas, leading to their unique appearance. If Firespawn were already frail looking, then Harpies look like they´ll snap like a twig. They´re very nimble, and carry the horns of and tail of their Hellish forefathers while having the advantage of having strong wings and hollow bones thanks to their avian ancestry.
Harpies can travel very long distances in a short timespan, hence making them perfect for correspondence and fast delivery jobs. A lot of them have moved to the big city and work as heralds.

The Wildlands

overview

The no man´s land that everyone wants for themselves. The wastelands are a vast expanse of savannah territory with desert areas and clay deposits by the shores. It might look barren at first, but it´s home to several factions of outlaws that seek refuge in the vastness of the desert. As for it´s savannah territory, it´s the home of several Animal-like humanoid species all living in harmony with the land that surrounds them.

sentient species

Foxfae
Although they exist in many areas of the continent, the wastelands are the homeland of the Foxfae, a species of magical fox beings with the ability to shapeshift into whatever they wish. They are beings full of mischief and trickery, with eyes that show how quick witted and astute these beings are,
They were originally known for taking the form of fennec foxes in the desert, but now take forms so unique the look almost jackal and wolf-like in terms of their size. Foxfae are not very high on the magical hierarchy, with most of their powers being merely related to illusions and trickery, but they are very sensitive to the magic around them. They can tell when a magic disruption is about to happen before any other species, and because of that, it has become a common myth that it´s a bad omen if a Foxfay passes through town in a rush.

Corocodillians
Adaptable but cold blooded individuals, Corocodillians are the apex predators of the areas they live in. They live above ground during the night, when its fresher and they can gather for a hunt without risking the heat exhaustion of the strong sun, and during the day chose to live in the underground tunnels that expand for miles underground, creating a network that connects every house in a single community. They are weary of strangers, however they´re also curious, and so if another creature ventures into their land, they´ll try to test it to evaluate if they can be trusted, however, if you are trusted by them, you are sure to have a home for you at any time, even if it´s been years since your last visit. Corocodillians are one of the species with the longest lifespan along with Lavawalkers.

mAGIC

Much like the inhabitants of The Unified Kingdom of Hellsgate, the citizens of the Wastelands are mostly amagical or weak magical beings, although unlike their western neighbours, even amagical individuals have an innate magical sensitivity that allows them to travel the land like it´s the palm of their hand. It´s this magical sensitivity that makes the inhabitants of this region naturally born trackers and hunters.

fauna and flora

WIP
TO BE ADDED

Important characters

THAO Foxfay
Current God of Death and Balance
FINNICK Foxfay
Bounty Hunter
RENFIELD Corocodillian
First Mate of the Crimson Mary

The coral
empire

overview

Unlike the other kingdoms on the land, the Coral Empire´s population consists of mostly all one species. This nation is also the home of the most advanced technological achievements of Eleria, and the main sponsor of the Imperial Academy of Science, the most coveted university for all of those seeking to learn more about automatons and machinery.

sentient species

Naiads
Merfolk native to the the Coral Empire and the surrounding oceanic depths. They´re medium size when in their land forms, but can from to massive sizes underwater. Naiad allogenes, gain a trait that allows them to transform into giant sea monsters called Leviathans. Naiads are almost fully magical beings, being more in tune with their element more than any other species in Eleria. Because they´re such spiritual beings, they get very curious about how to improve the world around them through a physical lens, which has lead them to become pioneers in everything technological through their steam-powered machines. Naiads tend to be very welcoming creatures, and although they´re the only sentient native species to the Coral Empire, they love to learn about the cultures of those from abroad who come to study at the Science Institute. They´re also amphibians, with the ability to live both on land and water, tough when on land, they can only thrive in areas if high humidity.

mAGIC

Because of the feats of it´s matriarch, Empress Noriko, the land where the Coral Empire is settled is home to some of the most magic-abundant creatures in both land and sea, with the bodies of the two previous Gods of the Sea fuelling the land´s magical environment. With these unique life conditions, the natives of the sea are almost fully magical spirits with little attachment to the physical world. When a magical creature dies in the Empire, they will be immediately reincarnated as another magical see being, continuing the magical cycle.

fauna and flora

WIP
TO BE ADDED

Important characters

Noriko Beta Fish Naiad
"The Great Tide"
Current Goddess of the Sea, Arts and Music
Empress of the Coral Empire
Satorou Mantis Shrimp Naiad
Imperial Scientist
Professor at the Imperial Academy
Kaiman Octopus Naiad
Captain of the Crimson Mary
Marco White Shark Naiad
Navigator of the Crimson Mary
Honey Lemon Shark
Imperial Fashion Designer

Frost Mountains

overview

A cold and unforgiving climate home to only the toughest wild creatures and a strange group of human settlers. Atop the mountain sits a stone fortress built by a faction simply known as The Befallen. No one choses to travel through the frost mountains if they can help it, with the exception of the Huntresses, figures at the service of The Befallen you never want to encounter while out in the wild by yourself.

sentient species

Humans
The Order of the Befallen
The humans living on the mountaintops of these mountains are not like the ones living on the pains at ground level. These humans are former members of the Cult of the New Sun, still believing the same ideals their leader once did. They are ruthless to those who trespass into their land, even if they´re an unrecognised nation operating in secret. They conduct experiments much like the ones ran by the cult their accessors ran, and created the Huntresses to hunt down Allogenes in hopes of harvesting their godly powers in an attempt to turn into gods themselves.

mAGIC

Being a mostly human nation, the Frost Mountains don´t possess a lot of magical beings among their midst. However, what they lack in magical population is made up for by the sheer amount of raw natural magic present in any given location in de territory. This wild magic has lead the population of the Frost Mountains to adapt in the best way they could: harvesting the power of these magical snowstorms and blizzards to fight back against it, harnessing it´s magic to power up homes and work stations alike.

fauna and flora

WIP
TO BE ADDED

Important characters

WHITE QUEEN Human
Ruler of the Befallen
ROOK Avian
Huntress in training
Ward of the White Queen
WHITE BISHOP ???
Queen´s Advisor
Captain of the Royal Guard

Kiradim

overview

A once prosperous kingdom, now lost to the sands of time. Kiradim was a mighty underground kingdom and the homeland of one of the First Human Kingdoms after the Primordial War. The people of Kiradim were gifted in the Arts, Crafts, and Navigation, with vast maps of the stars that they could use to navigate underground thanks to the sky´s reflection on gemstones scattered through the cave walls. This is also the birthplace of Alchemy, however it did not have the chance to research it much before a deadly disease-like curse plagued the kingdom, leading to it´s quick and merciless downfall.

sentient species

Humans
Kiradinians
While certainly not the first humans to walk the lands of Eleria, Kiradim was the biggest human kingdom formed Post-War of the Divine.

fauna and flora

WIP
TO BE ADDED

Important characters

ANDOR Human
Former king of Kiradim
ELYSIA Human
Queen Regent of Kiradim
IRCANO Alchemy Creature
Crown Prince of Kiradim
EVENDOR Human
Former Nobleman
JESTER Alchemy Creature
Living extension of the Dark Plague